// by rawcut.net/dump.at
var showa = -1;
$(document).ready(function(){
	$("#textsoundbtn, #textsoundbtncl").click(function(event) {
		event.preventDefault();
		$("#adcontenttext").toggle();
		$("#adcontentsoundtext").toggle();
		
	});
	// #showo
	$("[@id^='showi_']").click(function(event) {
		event.preventDefault();
		var parts = $(this).attr('id').split('_');
		$("[@id^='adcontent']").toggle();
		
		$("#adbg").toggle();
		$("#adcontent"+parts[1]).toggle();
		
	});
});

function delaydrum() {
	b = document.getElementById('drum');
	if (b) {
		b.style.visibility = 'visible';
	}
}

// document.body.onload=delaydrum;

var b = document.getElementById('main');
var drum = false;

function flipdrum(s, elm, i) {
	e = document.images[elm];
	if (e) {
		switch(s) {
		case 'flip':
			if (drum == false) { // toogle
				drum = true;
			} else {
				drum = false;
			}
			e.src = i;
			break;
		default:
			if (drum == false) {
				e.src = i;
			}
		}
	}
}

var sound = false;
var images = false;
var video = false;
function tooglevideo() {
	if (video == true) {
		hidediv('adcontentvideo');
		video = false;
	} else {
		hidediv('adcontent');
		hidediv('adcontentsound');
		showdiv('adcontentvideo');
		images = false;
		sound = false;
		video = true;
	}
}
function tooglesound() {
	if (sound == true) {
		hidediv('adcontentsound');
		sound = false;
	} else {
		hidediv('adcontent');
		hidediv('adcontentvideo');
		showdiv('adcontentsound');
		video = false;
		sound = true;
		images = false;
	}
}
function toogleimages() {
	if (images == true) {
		hidediv('adcontent');
		images = false;
	} else {
		hidediv('adcontentsound');
		hidediv('adcontentvideo');
		showdiv('adcontent');
		video = false;
		sound = false;
		images = true;
	}
}

function showdiv(d) {
	l = document.getElementById(d);
	c = document.getElementById('adcontentlayer');
	if (l) {
		if (c) {
			// hidesound();
			l.style.visibility='visible';
			c.style.visibility='visible';
		}
	}
}
function hidediv(d) {
	l = document.getElementById(d);
	c = document.getElementById('adcontentlayer');
	if (l) {
		if (c) {
			l.style.visibility='hidden';
			c.style.visibility='hidden';
		}
	}
}





// Made by geeeet@ghtml.com
// Keep these two lines and you're free to use this code
var upH = 11; // Height of up-arrow
var upW = 9; // Width of up-arrow
var downH = 11; // Height of down-arrow
var downW = 9; // Width of down-arrow
var dragH = 30; // Height of scrollbar
var dragW = 9; // Width of scrollbar
var scrollH = 267; // 285... Height of scrollbar
var speed = 4; // Scroll speed

// Browser detection
var dom = document.getElementById ? true:false;
var nn4 = document.layers ? true:false;
var ie4 = document.all ? true:false;

var mouseY; // Mouse Y position onclick
var mouseX; // Mouse X position onclick

var clickUp = false; // If click on up-arrow
var clickDown = false; // If click on down-arrow
var clickDrag = false; // If click on scrollbar
var clickAbove = false; // If click above scrollbar
var clickBelow = false; // If click below scrollbar

var timer = setTimeout("",500); // Repeat variable
var upL; // Up-arrow X
var upT; // Up-arrow Y
var downL; // Down-arrow X
var downT; // Down-arrow Y
var dragL; // Scrollbar X
var dragT; // Scrollbar Y
var rulerL; // Ruler X
var rulerT; // Ruler Y
var contentT; // Content layer Y;
var contentH; // Content height
var contentClipH; // Content clip height
var scrollLength; // Number of pixels scrollbar should move
var startY; // Keeps track of offset between mouse and span


// Mousedown
function down(e) {
	if((document.layers && e.which!=1) || (document.all && event.button!=1)) {
		return true; // Enables the right mousebutton
	}
	getMouse(e);
	startY = (mouseY - dragT);
	
	// If click on up-arrow
	if(mouseX >= upL && (mouseX <= (upL + upW)) && mouseY >= upT && (mouseY <= (upT + upH))) {
		clickUp = true;
		return scrollUp();
	}	
	// Else if click on down-arrow
	else if(mouseX >= downL && (mouseX <= (downL + downW)) && mouseY >= downT && (mouseY <= (downT + downH))) {
		clickDown = true;
		return scrollDown();
	}
	// Else if click on scrollbar
	else if(mouseX >= dragL && (mouseX <= (dragL + dragW)) && mouseY >= dragT && (mouseY <= (dragT + dragH))) {
		clickDrag = true;
		return false;
	}
	else if(mouseX >= dragL && (mouseX <= (dragL + dragW)) && mouseY >= rulerT && (mouseY <= (rulerT + scrollH))) {
		// If click above drag
		if(mouseY < dragT) {
			clickAbove = true;
			clickUp = true;
			return scrollUp();
		}
		// Else click below drag
		else{
			clickBelow = true;
			clickDown = true;
			return scrollDown();
		}
	}
	// If no scrolling is to take place
	else{
		return true;
	}
}



// Drag function
function move(e) {
	if(clickDrag && contentH > contentClipH) {
		getMouse(e);
		dragT = (mouseY - startY);
		
		if(dragT < (rulerT))
			dragT = rulerT;		
		if(dragT > (rulerT + scrollH - dragH))
			dragT = (rulerT + scrollH - dragH);
		
		contentT = ((dragT - rulerT)*(1/scrollLength));
		contentT = eval('-' + contentT);

		moveTo();
		
		// So ie-pc doesn't select gifs
		if(ie4)
			return false;
	}
}

function up() {
	clearTimeout(timer);
	// Resetting variables
	clickUp = false;
	clickDown = false;
	clickDrag = false;
	clickAbove = false;
	clickBelow = false;
	return true;
}

// Reads content layer top
function getT() {
	if(ie4) contentT = document.all.content.style.pixelTop;
	else if(dom) contentT = parseInt(document.getElementById("content").style.top);
}

// Reads mouse X and Y coordinates
function getMouse(e) {
	if(ie4) {
		mouseY = event.clientY + document.body.scrollTop;
		mouseX = event.clientX + document.body.scrollLeft;
	}
	else if(dom) {
		mouseY = e.pageY;
		mouseX = e.pageX;
	}
}


// Moves the layer
function moveTo() {
	if(ie4) {
		document.all.content.style.top = contentT;
		document.all.ruler.style.top = dragT;
		document.all.drag.style.top = dragT;
	}
	else if(nn4) { // skip this shit 
	}
	else if(dom) {
		document.getElementById("content").style.top = contentT + "px";
		document.getElementById("drag").style.top = dragT + "px";
		document.getElementById("ruler").style.top = dragT + "px";
	}
}

// Scrolls up
function scrollUp() {
	getT();
	
	if(clickAbove) {
		if(dragT <= (mouseY-(dragH/2)))
			return up();
	}
	
	if(clickUp) {
		if(contentT < 0) {		
			dragT = dragT - (speed*scrollLength);
			
			if(dragT < (rulerT))
				dragT = rulerT;
				
			contentT = contentT + speed;
			if(contentT > 0)
				contentT = 0;
			
			moveTo();
			timer = setTimeout("scrollUp()",25);
		}
	}
	return false;
}


// Scrolls down
function scrollDown() {
	getT();
	
	if(clickBelow) {
		if(dragT >= (mouseY-(dragH/2)))
			return up();
	}

	if(clickDown) {
		if(contentT > -(contentH - contentClipH)) {			
			dragT = dragT + (speed*scrollLength);
			if(dragT > (rulerT + scrollH - dragH))
				dragT = (rulerT + scrollH - dragH);
			
			contentT = contentT - speed;
			if(contentT < -(contentH - contentClipH))
				contentT = -(contentH - contentClipH);
			
			moveTo();
			timer = setTimeout("scrollDown()",25);
		}
	}
	return false;
}

// Preload
function eventLoader() {
	delaydrum();
	if (document.getElementById("up")) {
		
		// if(dom) {}
			
		// Up-arrow X and Y variables
		upL = parseInt(document.getElementById("up").style.left);
		upT = parseInt(document.getElementById("up").style.top);
		// Down-arrow X and Y variables
		downL = parseInt(document.getElementById("down").style.left);
		downT = parseInt(document.getElementById("down").style.top);
		// Scrollbar X and Y variables
		dragL = parseInt(document.getElementById("drag").style.left);
		dragT = parseInt(document.getElementById("drag").style.top);
		// Ruler Y variable
		rulerT = parseInt(document.getElementById("ruler").style.top);
		// Height of content layer and clip layer
		contentH = parseInt(document.getElementById("content").offsetHeight);
		contentClipH = parseInt(document.getElementById("contentClip").offsetHeight);
		document.getElementById("content").style.top = 0 + "px";
		
	
		// Number of pixels scrollbar should move
		scrollLength = ((scrollH-dragH)/(contentH-contentClipH));
		
		document.onmousedown = down;
		document.onmousemove = move;
		document.onmouseup = up;
	}
}
